missional gaming???
By Dwight J. Friesen | December 9th, 2004 | Category: Cultural Artifacts | 5 comments
Over the last few years it has been very cool to watch evangelical Christians discover or rediscover the wonder and power of film. “Narrative Theologians” like Stanley Hauerwas, Hans Frei, et. al. deserve our thanks. Cornerstone’s Flickerings, and the Damah film festivals serve as signs of the raise of the narrative, as do the many thoughtful and creative people who are seriously engaging story telling. There is little doubt that our shared/collective narrative experience through film is powerfully shaping our world, replacing old barriers, and crafting a common story.
It seems to me that video games maybe one of the most powerful narrative forms of the emerging world. Most games are narrative, and the stories do not exist without the active participation of the player; in fact the industry calls this “interactive-entertainment“. Games invite our presence, validate our existence, and provide a community centered around a common mission. Increasingly, games invite players to link up with other players to form alliances. These alliances often transcend the game. Today’s games not only allow players to choose a character but shape the personally and abilities of their character(s), and some games have cumulative affects, so that how one plays today impacts what the character can do tomorrow.
According to “The interactive-entertainment industry has been vying with
Hollywood for top dollar in recent years. Figures on video-game profits vary all the way up to $30 billion worldwide, including hardware and software sales” (November 01, 2004).
Is there a comparison between movies (say, The Passion of the Christ or any movie really) and many of our modern Protestant churches. “Come, sit, watch and be transformed by our presentation.” Gaming seems to say “invest, participate, enter a different culture and co-create a narrative for communal transformation.” Maybe I have taken this too far, but maybe not.
Has anyone seen any essays like, “how is power and control used by game makers compared to movie directors?” Or something like this.
I got to thinking about what might missional gaming look like? What if characters in the virtual world were to e-embody Christ?
Peace, dwight

